ABOUT US
The 1995–2003 Thing
Our whole thing is that messy, beautiful stretch between 1995 and
2003. Not pixel art: actual 3D models with wonky UV mapping and crunchy JPEG
faces, on purpose. Nobody was doing enough low-poly homage anymore, so why
not us?
Why Frogs, Though
Frogs survived four mass extinctions, look smug about it, and still get cast
as the ugly ones in every fairy tale. We related to that at 2 a.m. while
naming the studio. "Fat" is the belly polygons. "Fancy" is the hat. There's
always a hat.
The Big Thing
We're a small, mostly nocturnal team with no investors, box-modeling by
hand. Whatever we make gets cleaned up and sold on the
assets page, and that money funds the real project
underneath: an actual playable game. Release date? Dunno. Platforms? PC
first. Genre? Somewhere between adventure and whatever word fits later. Just
trust that frogs remember how to jump when needed. Soon™.
Got a question, or just want to say hi? Head to the contact page.