The 1995–2003 Thing
Our whole thing is that messy, beautiful stretch between 1995 and 2003.
Not pixel art: actual 3D models with wonky UV mapping and crunchy JPEG faces,
on purpose. Nobody was doing enough low-poly homage anymore, so why not us?
Why Frogs, Though
Frogs survived four mass extinctions, look smug about it, and still get
cast as the ugly ones in every fairy tale. We related to that at 2 a.m.
while naming the studio. "Fat" is the belly polygons. "Fancy" is the hat.
There's always a hat.
The Big Thing
We're a small, mostly nocturnal team with no investors, box-modeling by
hand. Whatever we make gets cleaned up and sold on the assets page, and that money funds the real project underneath: an actual playable
game. Release date? Dunno. Platforms? PC first. Genre? Somewhere between
adventure and whatever word fits later. Just trust that frogs remember how
to jump when needed. Soon™.
Got a question, or just want to say hi? Head to the contact page.